Cashier: Swords are probably the most common weapon, but you can find other things in here as well. Such as knives and daggers.
KnifeAttk: 5
Weight: 1
Def: 3
Special Abiltity: This lightwight weapon allows extra agility and speed.
Gold: 15
Lvl Requirement: 1
DaggerAttk: 10
Weight: 7
Def: 5
Special Ability: N/A
Gold: 20
Lvl Requirement: 2
Assasin's BladeAttk: 6
Weight: 1
Def: 1
Special Ability: Speed +30%
Gold: 30
Level Requirement: 3
Short SwordAttk: 18
Weight: 15
Def: 12
Special Ability: N/A
Gold: 30
Lvl Requirement: 1
Wooden SwordAttk: 10
Weight: 10
Def: 4
Special Ability: has a 1% chance to call upon a fierce forest beast
Gold: 50
Lvl Requirement: 1
DirkAttk: 15
Weight: 7
Def: 2
Special Ability: Can be thrown with an Attk of 30, but that would be the last use unless that strike kills foe.
Gold: 40
Lvl Requirement: 1
KatarAttk: 30
Weight: 10
Def: 3
Special Ability: Comes in pairs of two, one for each hand.
Lvl Requirement: 3
Iron SwordAttk: 20
Weight: 15
Def: 8
Special Ability: N/A
Gold: 40
Lvl Requirement: 1
Steel SwordAttk: 40
Weight: 25
Def: 20
Special Ability: N/A
Gold: 100
Lvl Requirement: 3
ScimitarAttk: 25
Weight: 20
Def: 15
Special Ability: N/A
Gold: 75
Lvl Requirement: 2
Iron ScimitarAttk: 45
Weight: 35
Def: 25
Special Ability: N/A
Gold: 130
Lvl Requirement: 3
RapierAttk: 15
Weight: 6
Def: 7
Special ability: Has a 15% critical rate
Gold: 60
Lvl Requirement: 2
Iron RapierAttk: 30
Weight: 14
Def: 8
Special Ability: Has a 15% Critical Rate
Gold: 120
Lvl Requirement: 3
KatanaAttk: 35
Weight: 15
Def: 10
Special Ability: N/A
Gold: 130
Lvl Requirement: 4
ClaymoreAttk: 60
Weight: 40
Def: 20
Special Ability: N/A
Gold: 80
Lvl Requirement: 2
Morning StarAttk: 70
Weight: 40
Def: 15
Special Ability: N/A
Gold: 90
Lvl Requirements: 4
Two-Handed LongswordAttk: 70
Weight: 50
Def: 35
Special Ability: N/A
Gold: 175